The first aspect which can be compared between the two is their take on the unique game structure and individual design decisions of the source games, as well as how they went about 'modernising' those quirks, both in relation to other entries within the series and the industry in general.Įchoes' faithfulness towards Gaiden's systems runs from broad design decisions - such as the near-exact replication of map design, focus on a world map structure, visitable towns and explorable dungeons - to smaller details such as magic being cast from health, the increased archer range (and 1-space counterattack) compared to the rest of the series, as well as broadly consistent statistical growth rates, the usage of an accurate instead of fudged displayed hit percentage (which the series abandoned in favour of the current approach with the GBA games), unique boss characteristics and weaknesses (the boss Jedah's having a specific order to which he must be attacked to receive damage, and the final boss falling to a specific low-level spell instead of the god-slaying Falchion) as well as the dread fighter to villager reclassing loop.
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